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Wigglytuff's Guild - Pokémon Mystery Dungeon fanart - Unreal Engine 4 environment

3D environment work for university; our brief was to reimagine an area from an old game using unreal 4 and the skills we've learned throughout the course.
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Pokémon Mystery Dungeon: Explorers means a tonne to me, and there's a lot of iconic areas; the guild is no exception and I really tried to do it justice. I was aiming for a 'Sea of Thieves' look, with paint-stroke textures, vibrant colours and heavy wear on edges. I don't think I quite nailed that, but the result I ended up with feels both consistent and pleasing. The idea was to translate the location to modern game practices, not just in modelling/texturing/lighting but also in level design. I reworked the shape and layout a touch to make it feel less 'front on' to the camera as it is in the original, as well as a few other tweaks to the balancing of colour/material around the level, breaking up the symmetry, etc etc. It's funny just HOW symmetrical the original looks when you pay attention to it; bushes, vines and rocks are copied wholesale, for example. You never see it all in one shot so it doesn't stick out too much, but fixing that doesn't hurt.
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I spent a LOT of time on this during the 5 or so weeks I worked on it, and I'm super proud of it! There's things I wanted to add, like flowers on the ground, actual wanted posters on the boards (with pictures), a few sets of thick roots to go with the vines; I also wanted some kind of interactive medium to show it in motion, as there's a few bits (grass, waves, banners) with movement. However, I had to call it done at some point, and I'm very happy with what I accomplished. There's a quick panorama for those who want to see it all in one place~
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MASSIVE props to Ilona Bresson for their rendition of the floor below this one, which can be found here: https://www.artstation.com/artwork/vo1l6
I didn't copy or reference it exactly, but it was a solid confirmation that this area could work as a 3D space and a great inspiration. Their version sticks more heavily to the game's style and is a more faithful recreation ^^; It's very good, please check it out!

The notice boards and ladders at the front end of the room

The notice boards and ladders at the front end of the room

Close-up of the help desk and sign

Close-up of the help desk and sign

Wide shot of the room

Wide shot of the room

Another angle on the boards and ladders

Another angle on the boards and ladders

Detail shot of the rescue board

Detail shot of the rescue board

Banners and braziers from the back end of the room. This section is not visible in game so I took a few liberties, using other sections of the guild for inspiration

Banners and braziers from the back end of the room. This section is not visible in game so I took a few liberties, using other sections of the guild for inspiration

Original location from PMD:EoT/D/S

Original location from PMD:EoT/D/S

360 panorama of the scene